Planet-X

Inside Planet-X

A closer look at the treasure hunt, the worlds and the tension behind Gallaxia’s mobile extraction shooter.

Gallaxia Gaming · Archive·2 min read
Planet-X canyon with giant fossil-like bones, red rock formations and a ringed planet overhead
Planet-X worldbuilding image: canyon, fossil-like remains and an alien sky.
Planet-X gold-trimmed monument beside a horned sculpture
Another Planet-X worldbuilding view.
Five Planet-X rank badges: Rookie, Advanced, Prime, Elite and Master
Earlier rank-badge reveal: Rookie → Advanced → Prime → Elite → Master. Current thresholds and progression rules are not confirmed here.

The hunt comes first

Planet-X brings treasure hunting into a mobile extraction shooter. The official premise is simple: enter the world, compete and hunt for prizes. For players discovering Gallaxia, that is the place to start—the decisions inside a match.

A world worth looking around

A Planet-X canyon preview brings together giant fossil-like remains, red rock and a ringed planet overhead. A separate monument view adds pale stone and gold-trimmed geometry. Together they show how Planet-X’s worldbuilding can create places and images worth sharing.

Where it stands

The current studio overview lists iOS and Android, a free-to-play model, closed beta and an unconfirmed release date. That establishes the published product status, not unrestricted store access.

Keep exploring

Start with our X-Armoury introduction for another side of the ecosystem, or head to the Planet-X coverage page for the official video and more stories.

Five names from the rank reveal

Planet-X badge artwork introduces Rookie, Advanced, Prime, Elite and Master. Blue-lit metal, purple accents and a crowned gold design give the sequence a recognisable visual progression. This is an archive look at the designs, rather than a new ranked-season announcement.

From hidden chests to X-Vault

An earlier Planet-X X-Vault concept describes finding X-Tokens, an in-game currency, inside hidden chests and using them to claim prizes. Its prize catalogue and daily-prize graphics express the proposed reward experience. They are not a live inventory or a guarantee that a hunt or reward is available on any particular day.

The proposed hunt formats

An earlier Planet-X concept lists Daily Hunts, Mega Hunts, Spontaneous Hunts and 1v1 Battle Arena. It describes scheduled events alongside hunts announced through notifications, with sessions around 10–15 minutes. These are proposed formats; Planet-X has not announced a current timetable for every mode.

Why short hunts make a story

A defined start and a short session give players a moment to gather around, and creators a compact event to follow. The spontaneous-hunt idea adds anticipation between scheduled events. Actual participation depends on the current build, access rules and dated event announcements.

Discover Mothership Factions

The official Mothership Factions explorer organises its worldbuilding across Andromeda, Black Eye and Triangulum. It pairs planets with motherships: volcanic Drakko with Infernova, crystal-filled Akaria with Luminara, and floating-island Aeronis with Ventus. These are published lore descriptions, not confirmation that every location is a playable map.

Follow the world, not a fictional leaderboard

The factions page includes captain and standings fields marked N/A. Our coverage focuses on its named worlds and backstories, without inventing leaders, player counts or competition results.

Source & further reading: Official Planet-X overview ↗

Editorial introduction · 11 September 2026

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